As a developer, the Apple Watch (sorry, I mean WATCH) has me the most excited out of all of Apple’s recent announcements. New iOS devices are always fun, but a whole new platform is like falling in love again. Everything is exciting and brand-new.

I’m excited by the challenges and potential of a new interface. This is obviously a very new platform which will come with its own evolving language of interactions. I look forward to learning what these are and seeing where the device glides like butter and where it becomes a fiddly mess.

This is going to sound funny, but I think the tactile pulsing feature of the Apple Watch is one of its most intriguing. It got me thinking about how, paired with the right software, it could be a fantastic way to teach a wearer certain timing-related skills.

I’ve become quite smitten with Formula 1 racing over the summer, so I’ve been thinking a lot about driving lately. It got me thinking about how you could use a well-timed tactile pulse to teach proper pulse-and-glide driving for maximum fuel efficiency. No need to overwhelm the driver with visuals or additional sounds. Just a quick tap on the wrist to signal the next action.

As a musician, that pulsing action might make for a great silent metronome. Instead of playing along with a monotonous click, you could simply time your playing with the watch's pulse. Music teachers always talk about “feeling the groove”, this would make it a literal reality.

Wearables, personal bio-metrics and fitness-tracking all garner a tremendous amount of interest in the tech press. Tracking calories and movement is just a means to an end. Things get really interesting when we talk standing on top of that giant pile of data and start making real informed decisions—not just pretty info-graphics.

Am I excited? Yes. Am I going to get one? You betcha. Is the Apple Watch going to be a game-changer? Well, I guess that depends on what we developers do with it.

Let’s go make something fabulous.

Posted
AuthorAlex Vollmer
Tagsapple